arksark.org Report : Visit Site


  • Ranking Alexa Global: # 7,643,815

    Server:Apache...

    The main IP address: 217.160.233.89,Your server Germany,Karlsruhe ISP:1&1 Internet AG  TLD:org CountryCode:DE

    The description :ark's ark sails merrily across the turbulent waters of massively multiplayer online games....

    This report updates in 17-Jun-2018

Technical data of the arksark.org


Geo IP provides you such as latitude, longitude and ISP (Internet Service Provider) etc. informations. Our GeoIP service found where is host arksark.org. Currently, hosted in Germany and its service provider is 1&1 Internet AG .

Latitude: 49.004718780518
Longitude: 8.3858299255371
Country: Germany (DE)
City: Karlsruhe
Region: Baden-Wurttemberg
ISP: 1&1 Internet AG

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HTTP Header Analysis


HTTP Header information is a part of HTTP protocol that a user's browser sends to called Apache containing the details of what the browser wants and will accept back from the web server.

Content-Encoding:gzip
Transfer-Encoding:chunked
Keep-Alive:timeout=15
Server:Apache
Last-Modified:Mon, 05 Nov 2012 15:47:13 GMT
Connection:keep-alive
ETag:W/"bc8e-4cdc166262240"
Date:Sun, 17 Jun 2018 10:46:44 GMT
Content-Type:text/html

DNS

soa:ns1100.ui-dns.biz. hostmaster.1and1.co.uk. 2016061800 28800 7200 604800 600
ns:ns1100.ui-dns.de.
ns1100.ui-dns.biz.
ns1100.ui-dns.org.
ns1100.ui-dns.com.
ipv4:IP:217.160.233.89
ASN:8560
OWNER:ONEANDONE-AS Brauerstrasse 48, DE
Country:DE
mx:MX preference = 10, mail exchanger = mx01.1and1.co.uk.
MX preference = 10, mail exchanger = mx00.1and1.co.uk.

HtmlToText

sailing on the ocean of mmorpg in search of the dry land of the perfect game. (and a better metaphor.) new home ask ark 2 by 2.. links click to go to my new site 21st march, 2006 this particular page, as you may well notice, has been out if use for a while. i've been using blogspot, and my forum, and such. but now, thanks to the wonders of wordpress, i have pooled all my bits here . i need to fix it so that page is what you get instead of this page. the raising of the ark, 17 june, 2003 like a phoenix from the ashes! like a slice of pizza discovered 'pon a hungry hungover morn! the ark has once again been released from drydock to ply its trade anon. no fancy graphics yet. just the goods, pure and simple. but, as i have said all too many times, t'is good to be back. and this time, hosted by my dear pal frank, it's highly unlikely there'll be any dissappearing nonsense. however, theres a hitch. i'm not actually playing any mmorpgs at the moment, and am somewhat disinterested in starting any of the current batch. so, the theme around here will be changing. to what, i am unsure, but it'll all work out. 31st of january, 2003 ok, update time. been back on the internet for a while. and like true suckers for punishment our crew has once again sailed for the land of dereth, to do battle for the future of the world. til now we've been members of the strudel allegiance, but in recent times it would appear that our noble monarch has ceased to play. so forth we have gone from strudel, and the green lodge lives once more! ac2 has problems. big problems. it's as if they've forgotten everything that has been learned about building a mmorpg in the last five years. but that will not stop our crew, and their new friends, from trying to bring the message of justice to the troubled masses! for now, i'm just going to enjoy being free of commitments for a while, but the situation within the order of dereth cannot be left undealt with for long. none truly uphold the teachings of asheron. the green lodge shall! "and the smallest of them, a gnome, did'st discover that arkenor had the map upside-down, and thus the ark was seen once more." - the arkonomnicon ahoy! it's been a good six months since i've been able to do this, so pray forgive me if i come over all weepy. this is the resurrection of the site, from a rather incomplete and out of date backup. what happened to the previous incarnation is a tale of woe, involving homelessness, poverty, starvation, and lack of internet access. happily everything except the poverty is fixed, so we can get on with things again. but a lot has changed while we've been drydocked, and a great deal of what i say further down this page now looks rather outdated. and a lot of the funniest stuff is still eluding my backup searching. i don't have time to give it the complete overhaul it deserves right this moment, but suffice it to say, we're darn glad to be back! so, what's happening? we're active in everquest again, and are now hosting the forums for arcane sanctum . also playing about with morrowind, and neverwinternights. where the ark itself is headed, not entirely certain yet, but you can be sure it's going ... somewhere. "and at that time, the ark and all who dwelt 'pon it left the sight of man. it was said that the elves, who had passed both westwards from the memories of all but the wise, came into contact with it. in the months the crew spent with the elves, much that had been forgotten became known once more, but they were too embarrassed to ask for directions." - the arkonomnicon ah, sweet britannia. no matter how far i travel, i know in my heart that i will never find a land so rich. dereth, with it's pretty vistas might be more beautiful; norath might permit my friend dulcien to take his true gnomish form, but only the rulers of britannia actually have the slightest clue as how to govern a land like ours. only in britannia is there any sort of culture amongst the people, of the sort i can feel part of. how many people have run up to you in everquest, and just hit the join button without even speaking to you? communication beyond "sow plz" is a cherished luxury in norrath. i'm not even sure why it is the way it is. maybe the restrictive first person perspective, without the peripheral vision and natural headturning of rl, equates to a sort of tunnel vision where people fixate only on what is directly ahead of them, and their current goals. stopping to chat, unless you want something from the person involved, doesn't play a part in this. adding the ability to talk to people you already know via telepathy no matter the distance, there is little need to extend your circle of friends. i am happy to hear that uo2 won't be having any zone-wide shout commands, but i will be interested to see whether the first person perspective causes a similar result. maybe the more customisable camera angles will permit a wider view. ah, in any case, t'is just a theory. whatever the cause, my firm belief is that people are friendlier in uo, and that is a key thing that origin, verant, and all the thrones and dominions yet to be would do well to understand. if graphics, or other fanciness were the reasons we gamed, we'd be playing final fantasy. we choose to mmorpg that we might interact with others. while not all of us will choose to interact positively, we will interact. if you'll grant the debatable premise that interaction is the primary motivation of the mmorpger, then it is obvious the best game will be the one that allows you to interact in the best ways with the best people. so what are the best ways to interact? they will be immersive in the game setting. if our only purpose was to interact, then we would be on irc. we want to interact to a purpose. in the case of the roleplayer, the primary purpose is the mutual reinforcement of a shared reality. as such long-range communication is damaging to this, unless there is a reasonable magical or technological explanation for it, and it should never be as easy, or cheap, as talking to someone in the same room. who are the best people? well, that's a bit trickier. it might be thought that the best people to interact with are people exactly like yourself. there is a theory, however, that the perfect conversation comes about when the participants have exactly 50% in common. i think you'd agree though that the best people will at the least: a) understand that you are a real person, with real feelings, beliefs, and goals, which are just as important to you, as their's are to them. b) sometimes talk to people, just because they like talking to people. not because they want money, or enchantments. c) are nice people. if there were two identical games, you would play the one with the better people. it pays a company to foster friendliness within it's game, and to actively discourage unpleasantness. i'm not talking (for once) about pking, or evil characters. i mean the sort of mindless rudeness that you get from certain people of all karma levels. given that the gms can't reasonably punish someone for just being mannerless, there must be ways to dissuade them. unfortunately i can't think of any obvious ones. any suggestions? there are certainly plenty of things we as players can do though. we can show by example, and not waste time and resources on those who choose otherwise. britannia has its fair share of ignorami, but far less than elsewhere. it's home, and i'm glad to be back. -arkenor note. talking about communication, i've always thought a wonderful addition to a game would be a mail system, in which pc could send mail to another pcs home. they would post the letter at a local post-office or post-box, which would be collected by an npc postman and taken to a town post-office. mail to the same town would then be distributed by another npc (or maybe just automatically appear in the player mailboxes). mail transfer between the cities, however, would be a job which pcs (of good reputation)could take on, for ca

URL analysis for arksark.org


http://www.arksark.org//highblooddax.jpg
http://www.arksark.org//askark.htm
http://www.arksark.org//highblood.txt
http://www.arksark.org/blog/
http://www.arksark.org//scary.gif
http://www.arksark.org//dulcien.htm
http://www.arksark.org//highblooddax2.jpg
http://www.arksark.org//2by2.htm
http://www.arksark.org//mailto:[email protected]
http://www.arksark.org//links.htm
http://www.arksark.org//cranky.jpg
http://www.arksark.org//redburrow.jpg
www1.eidosinteractive.co.uk

Whois Information


Whois is a protocol that is access to registering information. You can reach when the website was registered, when it will be expire, what is contact details of the site with the following informations. In a nutshell, it includes these informations;

WHOIS LIMIT EXCEEDED - SEE WWW.PIR.ORG/WHOIS FOR DETAILS

  REFERRER http://www.pir.org/

  REGISTRAR Public Interest Registry

SERVERS

  SERVER org.whois-servers.net

  ARGS arksark.org

  PORT 43

  TYPE domain

  REGISTERED unknown

DOMAIN

  NAME arksark.org

NSERVER

  NS34.1AND1.CO.UK 217.160.81.150

  NS33.1AND1.CO.UK 217.160.80.150

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